It’s been busy for the last months preparing and giving talks about the diverse aspects I have worked over the years in the graphics and tools of Uncharted.
In March I’ll give a talk in GDC about the complex rendering system I developed for all the Uncharted games.
GDC 2012
Water Technology in Uncharted
Wednesday, March 7, 11:00am Room 2016, West Hall, 2nd Fl
http://schedule.gdconf.com/session/6482/Water_Technology_of_Uncharted
Last year, I gave two talks about the general Graphics Technology in Uncharted.
SIGGRAPH Vancouver Chapter. This was very fun to do. Since I missed SIGGRAPH 11 at Vancouver it was a nice to explore the city and catch up with old friends.
http://vancouver.siggraph.org/2011/12/01/naughty-dog-the-graphics-of-uncharted/
Also I was invited to the COIDEV in Lima, Peru. A small game developers conference aimed at the Latin America market. This was one of the most fun experiences I had while giving talks. In a day, I have a talk to students, talked to the Peruvian Head of Congress, was interviewed for the national TV and newspapers and ended up in a great Pisco party. Ah yes, the peruvian food is excellent.
hi,are you Carlos Gonzalez Ochoa? Very glad to see you here. i am doing some work on water rendering and very interested in your presentation in GDC 2012. Would you email me your talk material? my email is xiaohuasuper@gmail.com,thanks .
Hi,
Here are the slides: slides.pdf