Category Archives: graphics

GDC – Water Technology of Uncharted

A bit late, but here are the slides from my GDC 2012 presentation of the Water Technology of Uncharted. Water Technology of Uncharted – GDC 2012 Enjoy

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CG Talks – Graphics Technology in Uncharted

It’s been busy for the last months preparing and giving talks about the diverse aspects I have worked over the years in the graphics and tools of Uncharted. In March I’ll give a talk in GDC about the complex rendering … Continue reading

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